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The research looks at virtual models as a means of edutainment, aiming to maximise the fruition of artifacts and cultural sites.Il presente contributo concerne gli affreschi del Salone dei Mesi di Schifanoia (Ferrara, 1469-70) e le architetture dipinte nella “fascia di Borso” del settore di Aprile dal pittore Francesco del Cossa.In this paper we present the latest experiences carried out by our research group in the field of multimedia communication.Starting from the construction of virtual models, interactive and non-interactive, we pursued the aim to introduce edutainment paths in some museum contexts, both increasing the value of cultural assets and creating an attractive pole for the visitors. LA STELLA DEI MAGI E LA SUA ICONOGRAFIA NELL’ARTE MEDIOEVALE E DEL PRIMO RINASCIMENTO. For this purpose, a database was constructed, cataloguing works of art linked to the Magi and the Nativity. 52-53 Incerti, Manuela Article · February 2017 1st Manuela Incerti 20.02 · University of Ferrara Abstract This paper is part of a research project that began in 2010, aiming to verify whether particularly noticeable transient astronomical phenomena (transits of bright comets, supernovae explosions, etc.) are to be considered sources of inspiration for works of medieval and Renaissance art in which stars, other objects or celestial phenomena are represented.
Starting from the construction of virtual models, interactive and non-interactive, we pursued the aim to introduce edutainment paths in the museum, both increasing the value of cultural assets and creating an attractive pole for the visitors.Lo studio delle sue opere e della sua figura costituiscono una interessante e inedita opportunità di approfondimento sul ruolo del disegno e del rilievo nel tardo rinascimento bolognese.Virtual Environment technologies are strongly increasing their importance in recent years, finding their place in different fields of application.Their versatility makes them adaptable for different contexts: in the Cultural Heritage field, for example, they have mostly been used to reconstruct ancient buildings and sites, visually restoring their original appearance, or to create amazing virtual tours of lost cities and places.However, these technologies have now also entered museums and cultural institutions, contributing in changing the concept itself of Museum as institution and its relation with the public, supporting an approach more centered on engagement and participatory experiences.